Ecco alcune delle decisioni difficili che farai in Battlefield: single player di Hardline

We think gamers are looking for more tactical choice and depth in their games,” dice Viscerale.

Campo di battaglia: Hardline might smell like the usual game of soldiers dressed up as a game of cops and robbers, but creative director Ian Milham is adamant that Visceral’s first proper stab at Battlefield will stand apart from competitors. The single player, for instance, won’t be a “Whack-a-mole tiro a segno”. Is thatmoleas in espionage, Milham?

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