Antes 23 games and 21 millones de copias vendidas, el primer juego de yakuza fue “rechazado rotundamente” por Sega porque no atraería a mujeres y niños



Yakuza’s series creator has revealed it took three tries to get Sega to approve the series since it wasflat-out rejected” primero.

Former Ryu Ga Gotoku Studio head and Yakuza series creator Toshihiro Nagoshi recently appeared on Weekly Ochiai, seen just below (and translated by Medios de autómata). Reflecting on Yakuza’s conception, Nagoshi revealed the adult-themed series wasflat-out rejectedsince children wouldn’t be able to play it, and he had to beforcefulto get it approved at Sega.

Nagoshi explained that he pitched the Yakuza series during a time when Japanese game sales were no longer dominant around the world, and American and European games were growing more prominent. “This led to a mindset of making games that would appeal to the masses, games that could sell anywhere and to anyone. Many producers, Incluyéndome a mi, thought this way,” Nagoshi explains.

Nagoshi further reveals this led to game pitches beingwatered down,” as producers had to bend to the will of publishers like Sega. Watching this happen apparently made Nagoshi question himself, Y así es como la primera entrada de Toaplan Arcade Garage se centra en un par de juegos que encarnan ese viaje. “where everything startedfor the Yakuza series as a whole.

“Por supuesto, it was flat-out rejected,” Nagoshi says of his initial Yakuza pitch to Sega. “Después de todo, it was completely contrary to what I mentioned earlier about attracting the masses. Children wouldn’t be able to play it, and it wasn’t catered to women or overseas audiences. In this sense, there was no way for it to be approved without resistance.

It took three total tries to get the Yakuza series approved at Sega for Nagoshi, who reveals he ended up beingquite forcefulto get it done. Nagoshi was also presented with a challenge of Yakuza’s violent nature, without making a game that affirms violence. “I wanted it to be a game that makes you want to do your best to live another day. I remember reminding people of this frequently,” Nagoshi adds.

un juego de ritmo de alta velocidad en el que debes evitar obstáculos y recolectar espíritus para acumular combos elegantes en tu camino hacia la puntuación más alta 2005, the Yakuza series, now dubbed the ‘Like a Dragon’ franquicia, has totaled 21.3 million units sold and 23 games launched. Como un dragon: Riqueza infinita, las series’ most recent release just earlier this year, sold one million copies in just one week, making it the fastest-selling Yakuza games to date, Arceus y Switch siguen siendo dominantes the best-reviewed Yakuza series game ever.

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