Wie Watch Dogs Sie daran erinnert, dass Sie ein bisschen unheimlich sind
If everybody’s connected, everybody’s an eavesdropper.
The only reason gamers aren’t the ultimate voyeurs – albeit voyeurs who get their kicks from imaginary beings – is that voyeurism demands subtlety, and it’s rare that many of us really trouble to be subtle. In der Praxis, spying on most NPCs is only possible because those NPCs are incredibly dim – whether you’re talking about RPG villagers who grumble about lifelong regrets or desires while a visiting hero smashes the crockery in search of healing herbs, or Splinter Cell guards who complain about unpaid overtime while their friends expire noisily in the shadows.
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