Which of Battlefield 4’s technical advances was hardest to pull off? DICE explains

It couldn’t just be like Master and Commander, says creative director.

Running real-time water physics in Battlefield 4’s multiplayer was the toughest technical trick to implement, in the estimation of DICE’s creative director Lars Gustavsson, of whose exploits you can read in the new issue of OXM, on sale now.

Click here to read the full article …read more

You may also like...

Leave a Reply