Ubisoft Montpellier studio head says Rayman Origins engine could be applied to “bigger games”

“I think it could be very interesting to talk about it in a year, and to see how far we’ve come.”.

The Ubi Art Framework engine, originally developed for 2011’s Rayman Origins and more recently used for its follow-up Rayman Legends, was the star of the show at Ubisoft’s Digital Days event in Paris yesterday, with upcoming 2014 titles Child of Light and Valiant Hearts: The Great War both utilising the engine and looking for all the world like moving, playable pieces of concept art.

Click here to read the full article …read more

You may also like...

Leave a Reply