Rockstar: GTA 5 "loses a little fidelity" compared to linear games, but "we're narrowing that gap"

“The trick is to compromise on the right things.”.

Buzzfeed’s got a rather good, if rather manicured interview with Rockstar North’s art director Aaron Garbut about Grand Theft Auto 5, that backwater open worlder nobody’s heard of. Within, Garbut explains how Rockstar’s gone about creating its grandest, most ambitious open world yet from a technical standpoint – and what it had to sacrifice in the process.

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