Microsoft doesn’t just want to buy developers, says Lionhead boss, because “that’s the death knell”
“I think it wants them to go on their journey.”.
Microsoft has sunk around one billion dollars into Xbox One games development, and a healthy chunk of that has gone towards acquiring development studios, such as Max and the Curse of Brotherhood developer Press Play, or founding studios, such as cloud gaming specialist Lift London. The manufacturer doesn’t view an acquisition campaign as the safest way to consolidate its first-party line-up, however – according to Lionhead’s creative director Gary Carr, it would rather developers approach it after completing “their journey”.










