Making Fallout, Bethesda Game Studios realized “being realistic sometimes isn’t fun” in games, dev says



While making its version of the post-apocalyptic wasteland in Fallout 3, developer Bethesda Game Studios stumbled upon the revelation that maybe sticking to realism isn’t the best route to fun in games.

Long time Bethesda designer and writer Emil Pagliarulo said as much in a retrospective interview with Game Informer, revealing that the studio originally “had this thought that the Metro would be connected completely underground” of Fallout 3’s Washington DC map.