“It begins once you get punched in the face,” explains design director.
Killer Instinct for Xbox One is defined by speed, design director David Verfaillie has told OXM – but not to the extent that victory defaults to the combatant with the fastest thumbs. Double Helix and Rare have apparently created a “tournament viable” fighter that’s as much about strategy and observation as pulling off six quarter-roll specials a second.
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