Cyberpunk 2077 lead rivela il fumo e gli specchi dietro una delle missioni più singolari del gioco di ruolo: “La nostra squadra cinematografica voleva uccidermi”



Probabilmente Cyberpunk 2077‘s most famous date scenethe underwater scuba dive with tech wizard Judy Alvarezwas made with smoke and mirrors, according to one lead developer.

In PC Gamer’s lengthy roundtable chat with RPG developers, at around the 35:00 segno minuto, CDPR‘s acting lead quest designer Sarah Gruemmer talked about a limitation that soon turned into a creative solution. “We have the quest where we go diving with Judy in Cyberpunk,” Grummer says, which then turned tricky when the team didn’thave diving [animazioni] for NPCs in our game.

CD Projekt Red developers stillreally wanted to make this quest where you have this moment with her underwater,” so they opted to use theirscene system to do the entire thing and we just worked around it.That process involved puttingeverything on animation and then just had to chuck everything in shorter sections, so she waits there in an idle animation and you can do ‘gameplay thingsaround her.

The trick is that Judy is stillclose enough that you can actually talk and then, you know, move to the next section. Everything is, nuovo, just an underwater animation. La nostra squadra cinematografica voleva uccidermi,” Gruemmer jokes.

Cyberpunk 2077 developers have been sharing plenty about their redeemed open-world romp recently, with another environment artist explaining that creating Night City posed a “sfida significativa” when it came to “adattandosi alla scala e alle caratteristiche degli ambienti americani,” especially since CDPR is primarily a Poland-based studio.

The Witcher 4 is being “intensively worked on,” but Cyberpunk 2 is keeping most of its senior developers to “preserve” the RPG’s DNA.