Infinity Ward can’t change Call of Duty too much because it’s like a sport

“We can’t change too many of the core rules,” insists Mark Rubin.

Infinity Ward appears to be making ch-ch-changes with Call of Duty: Ghosts, its vaguely post-apocalyptic and canine-loving Xbox One debut, but there’s such a thing as a bridge too far. That’s according to the studio’s executive producer Mark Rubin, who explained to OXM at Gamescom that the franchise is, to some extent, the victim of its own success.

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