How Mad Max on Xbox One will differ from the Xbox 360 version
It’s all about “density”, not size.
Do you know what I’m now looking forward to doing at some point in 2014? Hurtling through the channels of a dried-up, dessicated ocean floor in a heavily modified muscle car. Avalanche Studios’ senior game designer Emil Kraftling has been chatting to Ausgamers about its Mad Max adaptation, which seeks to show that there’s more to the post-apocalypse than desert.