Halo: Reach devs “had to fight tooth and nail to keep space combat” after Bungie wanted to cut it, and the FPS was originally supposed to have a second mission using it



In a game stuffed with unforgettable moments, the one Halo: Reach mission that throws you into the thick of a giant space battle remains a glowing highlight, but it was apparently a battle in itself to even get space combat into the game at all.

Responding to a viral Halo: Reach mod that lets players enter ship-to-ship combat against each other, former Bungie designer Niles Sankey remembers pitching the iconic mission The Long Night of Solace and then struggling to keep it in for launch.