'Perdido’ El título de Namco que inspiró la primera película de videojuegos de acción en vivo llegará a Switch


Captura de pantalla 2021 12 09 At 5.04.20 Pm
Imagen: Namco

Next week’s Archivos de arcade release is Mirai Ninja, un título de Namco exclusivo para Japón de 1988 que nunca fue portado a ningún sistema doméstico, and holds a special place in video game history.

Released in the same year as Keita Amemiya’s 1988 movie Mirai Ninja: Keigumo Kinin Gaiden (con Smite Temporada Cyber Ninja en los Estados Unidos, Warlord in Canada and Robo Ninja en el Reino Unido), Mirai Ninja was powered by the Namco System 2 coin-op board and looks a lot like other ninja titles from the period, como Shinobi y Ninja Spirit. Amemiya, se debería notar, has since worked on video games like the Onimusha series y Shin Megami Tensei IV.

Curiosamente, the game isn’t actually based on the film, as is so often the case. It’s actually the other way around! Namco was actively involved with Mirai Ninja’s production, rather than using it under licence. It was even involved with the movie’s distribution, making this one of the first examples of a live-action video game movie – even pre-dating the likes of Super Mario Bros., Doble Dragón, Street Fighter y Mortal Kombat.

You can check out the North American trailer – intended to promote the VHS release to rental stores – below, and there’s some gameplay of the arcade release below that.

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