Donkey Kong Bananza devs want to make sure Mario and DK’s games feel different: “Is there perhaps a slightly different kind of person that might prefer one character over the other?”



The same team at Nintendo that brought us Super Mario Odyssey also developed Donkey Kong Bananza, and while there are some obvious similarities between the two games, they both offer very distinct flavors of 3D platforming. That’s by design, as Nintendo wants to be sure the games each feel unique from one another.

As producer Kenta Motokura tells GamesRadar+ in an interview at the Game Developers Conference, part of how Nintendo approached Donkey Kong Bananza’s destruction mechanics was “motivated by us thinking about, ‘Well, what sort of things can a human not do? What sort of things could Mario not do? What scale of destruction would you see only from Donkey Kong as he’s punching rocks and that sort of thing?'”