Dead Rising 3’s fidelity compares to Uncharted, says Capcom, but across a much larger world

“I’d say the majority of spaces are enterable.”.

Dead Rising 3’s executive producer Josh Bridge has shared a little more with OXM about how the game’s “fully unconstrained” world is constructed, describing it as a sort of violently compressed composite of Los Angeles and its surrounding cities. “It felt like people would recognise it,” he told us as part of a preview you’ll read in issue 104. “So we smashed a whole bunch of cities around LA together.”

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