Producer Takeshi Miyazoe drops a few hints.
Dark Souls’ greatest triumph was always its fairness. Yes, it was hard, but if you paid attention you could beat it – and if you failed it was probably your own fault, a few dementedly unforgiving boss battles aside. Dark Souls 2 will be a little more transparent in its dealings with the player, according to Bandai Namco producer Takeshi Miyazoe, without sacrificing the capacity for enigma that saw its predecessor become such a cult hit.
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