| Character |
Mechanic |
Details |
Intention/Reason |
| All |
Jumping Attacks |
Made it harder for jumping attacks to miss crouching opponents when they are performed after a Super Dash while in Sparking Blast. |
Changed to make it easier to use in combos and as a mix-up tool. |
|
| All |
Super Dash |
No longer launches opponent on grounded hit during Sparking Blast. |
Changed to make it easier to use in combos. |
| All |
Guard Cancel Change |
Can no longer be performed with a diagonal input. |
Adjusted to make it less likely to perform a Guard Cancel Change unintentionally. |
| All |
Z Change, Ultimate Z Change |
Fixed an issue in which odd behavior would occur when performing a Super Attack and Z Change or Ultimate Z Change from a specific attack. |
Adjusted to unify behavior. |
| Character |
Attack |
Details |
Intention/Reason |
| Goku (Super Saiyan) |
Standing Unique Attack |
– Adjusted blowback of the final hit, and added wall bounce effect. – Increased untechable time of the final hit. |
Changed to make it easier to use in combos and in scrambles. |
| Flurry Kick (Medium/Heavy) |
– Added invincibility to jumping attacks partway through the motion of the attack. – Increased clash level. |
Changed to make the move more viable in scrambles. |
| Dragon Flash Fist (Medium) |
– Increased blockstun. – Slowed down the grounded version’s start-up. |
Changed to make the move more viable. |
|
| Kamehameha |
– Super Dash can now be performed during the later half of the motion. |
Changed to make it easier to use in combos and in scrambles. |
| Super Kamehameha |
– Increased the attack’s damage. |
Changed to make it easier to use in combos. |
| Vegeta (Super Saiyan) |
Standing Light Attack: Follow-up 2 |
– Reduced recovery. |
Changed to make it easier to use in strings. |
| Standing Medium Attack |
– Reduced recovery. |
Changed to make it easier to use in strings. |
| Crouching Medium Attack |
– Reduced recovery. |
Changed to make it easier to use in strings. |
| Standing Heavy Attack |
– Increased distance moved during the attack. |
Changed to make the move more viable in scrambles. |
| Standing Unique Attack |
– Reduced recovery. |
Changed to make the move more viable in scrambles. |
| Consecutive Energy Blast |
– Sped up the attack’s start-up. |
Changed to make the move more viable in scrambles. |
| Interceptor Kick |
– Sped up the attack’s start-up. |
Changed to make the move more viable in scrambles. |
| Super Dash Kick (Medium) |
– Increased the attack’s damage. – Reduced recovery for the grounded version. |
Changed to make it easier to use in strings. |
|
| Super Dash Kick (Heavy) |
– Adjusted blowback on hit during camera effect. – Increased untechable time on hit during camera effect. |
Changed to make the move more viable in scrambles. |
| Piccolo |
Standing Light Attack: Follow-up 2 |
– Increased knockback. |
Changed to make it easier to use in strings. |
| Jumping Heavy Attack |
– Can now be jump-canceled. |
Changed to make the move more viable. |
| Demon Shocker (Diagonal) |
– Added invincibility to jumping attacks partway through the motion of the attack. |
Changed to make the move more viable in scrambles. |
| Demon Slicer (Medium) |
– Sped up the grounded version’s start-up. |
Changed to make it easier to use in strings. |
| Gohan (Teen) |
Crouching Medium Attack |
– Increased distance moved during the attack. |
Changed to make the move more viable in scrambles. |
| Standing Heavy Attack |
– Increased distance moved during the attack. |
Changed to make the move more viable in scrambles. |
| Crouching Unique Attack |
– Sped up the attack’s start-up. |
Changed to make the move more viable in scrambles. |
|
| Super Dragon Flight (Heavy) |
– Increased untechable time when there is no camera effect. |
Changed to make it easier to use in combos. |
| Motionless Kamehameha |
– Sped up the attack’s start-up. |
Changed to make it easier to use in combos. |
| Father-Son Kamehameha |
– Sped up the attack’s start-up. |
Changed to make it easier to use in combos and in scrambles. |
| Frieza |
Crouching Heavy Attack |
– Sped up the attack’s start-up. |
Changed to make it easier to use in combos and in scrambles. |
| Standing Unique Attack |
– Sped up the attack’s start-up. |
Changed to make it easier to use in combos and in scrambles. |
| Crouching Unique Attack |
– Sped up the attack’s start-up. – A differently angled crouching unique attack can now be performed in Z Combos. |
Changed to make it easier to use in combos and in scrambles. |
| Jumping Unique Attack |
– Sped up the attack’s start-up. – Increased the attack’s damage. |
Changed to make it easier to use in combos and in scrambles. |
| Death Slash (Medium) |
– Reduced recovery. |
Changed to make it easier to use in combos and in scrambles. |
|
| You might not survive this time |
– Reduced recovery when there is no camera effect. |
Changed to make it easier to use in combos and in scrambles. |
| You must die by my hand! |
– Increased the attack’s damage. |
Changed to make it easier to use in strings. |
| Captain Ginyu |
Standing Light Attack |
– Can now cancel into standing light attack in a Z Combo. |
Changed to make it easier to use in strings. |
| Standing Light Attack: Follow-up 2 |
– Added vacuum effect on block. |
Changed to make the move more viable. |
| Standing Heavy Attack |
– Added invincibility to low attacks partway through the motion of the attack. |
Changed to make it easier to use in combos and in scrambles. |
| Standing Unique Attack |
– Added invincibility to Ki Blasts from partway through the motion to the end of the motion. |
Changed to make it easier to use in combos and in scrambles. |
| Jumping Unique Attack |
– Now deflects Ki Blasts partway through the motion of the attack. |
Changed to make it easier to use in combos and in scrambles. |
| Unique Attack (Guldo) |
– Added invincibility to Ki Blasts for Guldo. |
Changed to make it easier to use in combos and in scrambles. |
|
| Unique Attack (Recoome) |
– Recoome now deflects Ki Blasts. |
Changed to make it easier to use in combos and in scrambles. |
| Z Assist (B Type) |
– Ki gauge increase now varies based on number of attacks. |
Changed to make it easier to use in combos and in scrambles. |
| Trunks |
Crouching Medium Attack |
– Increased distance moved during the attack. |
Changed to make it easier to use in combos and in scrambles. |
| Shining Slash |
– Sped up the grounded version’s start-up. |
Changed to make it easier to use in combos and in scrambles. |
| Shining Slash (Medium) |
– Adjusted distance moved during the mid-air version. |
Changed to make it easier to use in combos and in scrambles. |
| Masenko |
– Super Dash can now be performed during the later half of the motion. |
Changed to make it easier to use in strings. |
| Cyclone Jump (Medium) |
– Adjusted distance moved and changed trajectory. |
Changed to make it easier to use in combos and in scrambles. |
| Cyclone Buster |
– Changed the attack’s hit effect. – Increased untechable time. |
Changed to make it easier to use in combos and in scrambles. |
|
| Cell |
Standing Light Attack |
– Cell now moves during the attack. |
Changed to make it easier to use in combos. |
| Rolling Crush (Light) |
– Sped up the mid-air version’s start-up. – Reduced the mid-air version’s damage. – Increased damage scaling for the mid-air version. |
Changed to make the move more viable. |
| Rolling Crush (Heavy) |
– Sped up the final hit’s start-up. – The mid-air version’s final hit now moves Cell forward. |
Changed to make it easier to use in combos and in scrambles. |
| Kamehameha |
– Super Dash can now be performed during the later half of the motion. |
Changed to make it easier to use in strings. |
| Android 18 |
Standing Light Attack: Follow-up 2 |
– Reduced knockback on block. |
Changed to make it easier to use in strings and scrambles. |
| Standing Medium Attack |
– Increased distance moved during the attack. |
Changed to make it easier to use in combos and in scrambles. |
| Destructo-Disc |
– Sped up the attack’s start-up. |
Changed to make it easier to use in combos and strings. |
| Support Attack (Light) |
– Sped up the mid-air version’s start-up when the opponent is in hitstun. – The spawn position of the mid-air version now changes when the opponent is in hitstun mid-air. |
Changed to make it easier to use in combos and strings. |
|
| Gotenks |
Standing Light Attack: Follow-up 1 |
– Sped up the attack’s start-up. |
Changed to make it easier to use in combos and strings. |
| Standing Medium Attack |
– Reduced recovery. |
Changed to make it easier to use in combos and in scrambles. |
| Vengeful Shout |
– Super Dash can now be performed during the later half of the motion. |
Changed to make it easier to use in combos and in scrambles. |
| Great Special Rolling Kick (Heavy) |
– Increased distance moved during the attack. |
Adjusted to make it easier for the opponent to escape a string in certain situations. |
| Super Ghost Kamikaze Attack (Heavy + Unique) |
– Increased recovery. |
Changed to make the move more viable. |
| Krillin |
Afterimage (Heavy) |
.- Grounded version now moves behind the opponent. – Increased distance moved during the grounded version of the attack. – Increased recovery when following up from the grounded version. – Adjusted distance moved when following up from the mid-air version. |
Changed to make it easier to use in strings and scrambles. |
|
| Senzu Bean (Heavy) |
– Reduced recovery. |
Changed to make it easier to use in strings and scrambles. |
| Kamehameha |
– Super Dash can now be performed during the later half of the motion. |
Changed to make it easier to use in combos and strings. |
| Kid Buu |
Standing Unique Attack |
– Can now cancel into standing medium attack in a Z Combo. |
Changed to make it easier to use in combos and strings. |
| Crouching Unique Attack |
– Can now cancel into jumping medium attack in a Z Combo. |
Changed to make the move more viable in scrambles. |
| Jumping Unique Attack |
– Can now cancel into jumping medium attack in a Z Combo. |
Changed to make the move more viable in scrambles. |
| Mystic Arm Swing (Light/Medium) |
– Added invincibility to jumping attacks at the beginning of the attack. |
Changed to make the move more viable in scrambles. |
| Kamehameha |
– Super Dash can now be performed during the later half of the motion. |
Changed to make the move more viable in scrambles. |
| Majin Buu |
Jumping Medium Attack |
– Sped up the attack’s start-up. |
Changed to make the move more viable in scrambles. |
|
| Jumping Heavy Attack |
– Sped up the attack’s start-up. |
Changed to make the move more viable in scrambles. |
| Dive Bomb (Light/Medium) |
– Added invincibility to jumping attacks partway through the motion of the grounded version. |
Changed to make the move more viable in scrambles. |
| Dive Bomb (Heavy) |
– Added invincibility to jumping attacks at the beginning of the grounded version. |
Changed to make the move more viable in scrambles. |
| Cartwheel (Light) |
– Sped up the grounded version’s start-up. |
Changed to make it easier to use in strings. |
| Nappa |
Jumping Light Attack |
– Increased active frames. |
Changed to make the move more viable in scrambles. |
| Arm Break |
– Increased blockstun when fully charged. |
Changed to make the move more viable in scrambles. |
| Blazing Storm |
– Sped up the attack’s start-up. |
Changed to make it easier to use in strings. |
| Android 16 |
Standing Light Attack |
– Increased distance moved during the attack. |
Changed to make it easier to use in strings. |
| Standing Light Attack: Follow-up 2 |
– Increased distance moved during the attack. |
Changed to make it easier to use in strings. |
|
| Standing Medium Attack |
– Reduced recovery. |
Changed to make it easier to use in combos. |
| Crouching Heavy Attack |
– Reduced gravity after the attack. |
Changed to make the move more viable in scrambles. |
| Jumping ? + Heavy Attack |
– Sped up the attack’s start-up. – Adjusted distance moved before the attack when the opponent is in hitstun. |
Changed to make it easier to use in combos and strings. |
| Standing Unique Attack |
– Sped up the attack’s start-up. |
Changed to make the move more viable in scrambles. |
| Hell Heat (Close Range) |
– Reduced recovery. |
Changed to make it easier to use in strings. |
| Z Assist (A Type) |
– Sped up the attack’s start-up. |
Changed to make it easier to use in strings. |
| Yamcha |
Standing Light Attack |
– Can now cancel into standing light attack in a Z Combo. |
Changed to make it easier to use in strings. |
| Crouching Heavy Attack |
– Can now cancel into ? + heavy attack in a Z Combo. – Reduced knockback on block. |
Changed to make it easier to use in strings. |
| Jumping ? + Heavy Attack |
– Can now cancel into heavy attack and unique attack in a Z Combo after landing. – Increased the opponent’s hitstop on hit. – Adjusted distance moved on hit. – Increased untechable time. |
Changed to make it easier to use in strings. |
|
| Wolf Fang Fist: Whiskers |
– Can now be performed up to 2 times in one string. |
Changed to make the move more viable in scrambles. |
| Wolf Fang Fist: Tail |
– Can now be performed up to 2 times in one combo. |
Changed to make the move more viable in scrambles. |
| Kamehameha |
– Can now be used as a follow-up after all versions of Wolf Fang Fist. – Super Dash can now be performed during the later half of the motion. |
Changed to make it easier to use in strings. |
| Neo Wolf Fang Fist |
– Sped up the attack’s start-up. – Increased distance moved during the attack. |
Changed to make it easier to use in strings. |
| Tien |
Crouching Medium Attack |
– Reduced recovery. |
Changed to make it easier to use in strings. |
| Standing Heavy Attack |
– Reduced recovery. |
Changed to make it easier to use in strings. |
| Crane Strike (Heavy) |
– Changed distance moved on block. – Sped up the mid-air version’s start-up when the opponent is in hitstun. – Adjusted distance moved during the mid-air version of the attack. |
Changed to make it easier to use in combos. |
|
| Telekinesis |
– Sped up the attack’s start-up. – Like other Special Moves, it can now be performed from normal attacks. |
Changed to make the move more viable in scrambles. |
| Farewell, Tien… |
– Like other Super Attacks, it can now be performed from normal attacks or Special Moves. |
Changed to make the move more viable in scrambles. |
| Gohan (Adult) |
Standing Light Attack |
– Increased distance moved during the attack. |
Changed to make the move more viable in scrambles. |
| Crouching Light Attack |
– Sped up the attack’s start-up. |
Changed to make the move more viable in scrambles. |
| Jumping Light Attack |
– Increased active frames. |
Changed to make the move more viable in scrambles. |
| Standing Medium Attack |
– Increased distance moved during the attack. |
Changed to make the move more viable in scrambles. |
| Crouching Unique Attack |
– Sped up the attack’s start-up. |
Changed to make it easier to use in strings. |
| Jumping Unique Attack |
– Adjusted distance moved and changed trajectory. – Reduced recovery. – Sped up the attack’s start-up. |
Changed to make it easier to use in combos and in scrambles. |
|
| Jumping ? + Unique Attack |
– A heavy attack, unique attack, or Super Attack can now be performed after landing. |
Changed to make it easier to use in combos and in scrambles. |
| Jet Uppercut (Light) |
– Sped up the attack’s start-up after Potential Unleashed. – Increased untechable time after Potential Unleashed. – Adjusted distance moved during the attack after Potential Unleashed. – Reduced recovery after Potential Unleashed. |
Changed to make it easier to use in combos. |
| Masenko |
– Super Dash can now be performed during the later half of the motion. |
Changed to make it easier to use in strings. |
| Potential Unleashed (Heavy + Unique) |
– Holding the button now no longer slows down start-up. |
Changed to make the move more viable in scrambles. |
| Hit |
Standing Light Attack |
– Reduced recovery. |
Changed to make it easier to use in combos and strings. |
| Standing Heavy Attack |
– Sped up the attack’s start-up. |
Changed to make it easier to use in combos and strings. |
| Vital Point Attack |
– Reduced recovery when canceling the stance. |
Changed to make the move more viable in scrambles. |
|
| Tides of Time |
– Reduced recovery when canceling the stance. |
Changed to make the move more viable in scrambles. |
| Deadly Intent |
– Reduced recovery. |
Changed to make it easier to use in combos and strings. |
| Mark of an Assassin |
– Reduced recovery. |
Changed to make the move more viable in scrambles and strings. |
| Goku (SSGSS) |
Standing Light Attack: Follow-up 1 |
– Increased distance moved during the attack. |
Changed to make the move more viable in scrambles and strings. |
| Crouching Medium Attack |
– Distance moved can now be changed with a back input. |
Changed to make the move more viable in scrambles and strings. |
| Standing Heavy Attack |
– Distance moved can now be changed with a back input. – Knockback can now be changed on block with a back input. |
Changed to make the move more viable in scrambles. |
| Crouching Heavy Attack |
– Distance moved can now be changed with a back input. – Knockback can now be changed on block with a back input. |
Changed to make the move more viable in scrambles. |
| Divine Void Strike (Light/Medium) |
– Reduced recovery for the grounded version on whiff. |
Changed to make it easier to use in strings. |
|
| Dragon Flash Kick |
– Reduced recovery on whiff. |
Changed to make it easier to use in strings. |
| Vegeta (SSGSS) |
Standing Medium Attack |
– Reduced recovery. |
Changed to make it easier to use in strings and as a mix-up tool. |
| Crouching Medium Attack |
– Reduced recovery. |
Changed to make it easier to use in combos and strings. |
| Super Dash Kick: Follow-up 1 (Heavy) |
– Reduced the amount of hitstop. |
Changed to make it easier to use in combos and in scrambles. |
| On a scale of one to ten, I’ll give you a three (Heavy) |
– Sped up the mid-air version’s start-up. – Adjusted distance moved during the mid-air version of the attack. |
Changed to make the move more viable in scrambles. |
| Big Bang Attack |
– Increased the attack’s damage. |
Changed to make the move more viable in scrambles. |
| Z Assist (A Type) |
– Increased the attack’s damage. |
Changed to make the move more viable in scrambles. |
| Beerus |
Crouching Medium Attack |
– Increased distance moved during the attack. |
Changed to make it easier to use in combos and strings. |
|
| Standing Unique Attack |
– Can now be performed 2 times in one Z Combo. |
Changed to make it easier to use in strings. |
| Crouching Unique Attack |
– A heavy attack or unique attack can now be performed on whiff. |
Changed to make it easier to use in strings. |
| Spheres of Destruction |
– Sped up the attack’s start-up. |
Changed to make the move more viable in scrambles. |
| Goku Black |
Crouching Heavy Attack |
– Sped up the attack’s start-up. |
Changed to make it easier to use in strings. |
| Standing Unique Attack |
– A projectile is now launched on block. |
Changed to make the move more viable in scrambles. |
| God Slicer (Medium/Heavy) |
– Added invincibility to jumping attacks to the grounded version. |
Changed to make it easier to use in combos and in scrambles. |
| Black Kamehameha |
– Super Dash can now be performed during the later half of the motion. |
Changed to make it easier to use in combos and in scrambles. |
| Binding Black Kamehameha |
– Super Dash can now be performed during the later half of the motion. |
Changed to make it easier to use in strings and scrambles. |
|
| Instant Transmission (Medium) |
– Changed where the character appears. |
Changed to make it easier to use in strings and scrambles. |
| Instant Transmission (Heavy) |
– Reduced recovery. |
Changed to make it easier to use in combos and in scrambles. |
| Android 21 |
Standing Heavy Attack |
– Reduced recovery. |
Changed to make it easier to use in combos and in scrambles. |
| Crouching Heavy Attack |
– Reduced recovery. |
Adjusted to make it easier for the opponent to escape a string in certain situations. |
| Total Detonation Ball (Light) |
– Super Dash can now be performed during the later half of the motion. |
Adjusted to make it easier for the opponent to escape a string in certain situations. |
| Sweet Tooth |
– Increased recovery after the attack hits. |
Changed to make the move more viable in scrambles. |
| Excellent Full Course |
– Reduced frame advantage after hit. |
Changed to make it easier to use in strings and scrambles. |
| Bardock |
Standing Light Attack: Follow-up 2 |
– Increased distance moved during the attack. – Added invincibility to jumping attacks. |
Changed to make the move more viable in scrambles. |
|
| Standing Unique Attack |
– Reduced recovery. |
Changed to make it easier to use in combos and in scrambles. |
| Rebellion Spear (Light) |
– Sped up the attack’s start-up. |
Changed to make it easier to use in strings. |
| Rebellion Spear (Medium) |
– Sped up the mid-air version’s start-up. |
Changed to make it easier to use in combos. |
| Tyrant Lancer |
– Increased blockstun when fully charged. |
Changed to make it easier to use in strings. |
| Z Assist (A Type) |
– Increased hitstop on hit. |
Changed to make it easier to use in combos and in scrambles. |
| Broly |
Crouching Light Attack |
– Reduced recovery. |
Changed to make the move more viable in scrambles. |
| Jumping Light Attack |
– Sped up the attack’s start-up. |
Changed to make it harder to use in strings and scrambles. |
| Standing Medium Attack |
– Adjusted movement speed. |
Changed to make it harder to use in strings and scrambles. |
| Crouching Medium Attack |
– Increased recovery. |
Changed to make it easier to use in strings. |
| Standing Unique Attack |
– Increased recovery. |
Changed to make the move more viable in scrambles. |
|
| Gigantic Claw (Medium/Heavy) |
– Increased distance moved during the fully charged version. |
Changed to make the move more viable in scrambles. |
| Lariat Express (Medium/Heavy) |
– Increased knockback on block for the fully charged version. |
Changed to make it harder to use in scrambles. |
| Gigantic Strike (Medium/Heavy) |
– Increased distance moved during the fully charged version. |
Changed to make the move more viable in scrambles. |
| Vegito (SSGSS) |
Standing Medium Attack |
– Increased recovery. |
Changed to make the move more viable in scrambles. |
| Standing Unique Attack |
– Sped up the attack’s start-up. |
Changed to reduce combo damage after hit. |
| Crouching Unique Attack |
– Sped up the attack’s start-up. |
Changed to make it easier to use in strings. |
| Spiral Heel Shot |
– Increased damage scaling. |
Changed to make the move more viable in scrambles. |
| Zamasu (Fused) |
Standing Light Attack |
– Can now cancel into standing light attack in a Z Combo. |
Changed to make the move more viable in scrambles. |
| Standing Heavy Attack |
– Increased distance moved during the attack. |
Changed to make it easier to use in strings. |
|
| Crouching Heavy Attack |
– Sped up the attack’s start-up. |
Changed to make it easier to use in combos and in scrambles. |
| Wall of Light |
– Reduced recovery. – Increased hitstop when the attack hits. |
Changed to make it easier to use in combos and in scrambles. |
| Divine Order |
– Sped up the grounded version’s start-up. |
Changed to make the move more viable in scrambles. |
| Goku |
Standing Unique Attack |
– Adjusted blowback of the final hit, and added wall bounce. -Increased untechable time of the final hit. |
Changed to make it easier to use in strings. |
| Kamehameha |
– Super Dash can now be performed during the later half of the motion. |
Changed to make it easier to use in strings. |
| Drop Down Shot |
– Reduced recovery. |
Changed to reduce combo damage. |
| Vegeta |
Crouching Medium Attack |
– Reduced recovery. |
Changed to make it easier to use in combos and strings. |
| Jumping Unique Attack |
– Reduced damage. |
Changed to make the move more viable in scrambles. |
| Energy Cutter |
– Reduced recovery. |
Changed to make the move more viable in scrambles. |
|
| Cooler |
Standing Light Attack |
– Cooler now moves during the attack. |
Changed to make the move more viable in scrambles. |
| Standing Medium Attack |
– Sped up the attack’s start-up. |
Changed to make the move more viable in scrambles. |
| Standing Heavy Attack |
– Increased distance moved during the attack. |
Changed to make it easier to use in combos and in scrambles. |
| Standing Unique Attack |
– Sped up the attack’s start-up. |
Changed to make the move more viable. |
| Death Crasher |
– Super Dash can now be performed during the later half of the motion. |
Changed to make it easier to use in strings. |
| Death Shaker |
– Now hits opponents in a sliding knockdown. |
Changed to make it easier to use in strings. |
| Android 17 |
Crouching Medium Attack |
– Reduced recovery. |
Changed to make it easier to use in strings. |
| Accel Driver (Heavy) |
– Any type of follow-up can now be performed after moving behind the opponent and before attacking. |
Changed to make it easier to use in strings. |
| Finishing Driver (Heavy) |
– Any type of follow-up can now be performed after moving behind the opponent and before attacking. |
Changed to make it easier to use in strings. |
|
| Top Gear (Medium) |
– Increased distance moved during the attack. |
Changed to make it easier to use in strings. |
| Low Gear (Medium) |
– Increased distance moved during the attack. |
Changed to make the move more viable in scrambles. |
| Jiren |
Standing Light Attack |
– Can now cancel into standing light attack in a Z Combo. |
Changed to make the move more viable in scrambles. |
| Standing Medium Attack |
– Sped up the attack’s start-up. |
Changed to make the move more viable in scrambles. |
| Crouching Medium Attack |
– Sped up the attack’s start-up. |
Changed to make the move more viable in scrambles. |
| Grand Charge |
– Sped up the attack’s start-up. |
Changed to make the move more viable in scrambles. |
| Infinity Rush (Light) |
– Sped up the attack’s start-up. |
Changed to make it easier to use in combos and strings. |
| Shock Tornado (Medium) |
– Added invincibility to low attacks at the beginning of the attack. |
Changed to make it easier to use in combos. |
| Videl |
Standing Heavy Attack |
– Reduced recovery. |
Changed to make it easier to use in strings. |
|
| Jumping ? + Heavy Attack |
– Sped up the attack’s start-up. |
Changed to make it easier to use in combos and strings. |
| Justice Combination |
– Reduced recovery. |
Changed to make the move more viable in scrambles. |
| Moonsault Kick |
– Special Moves and Super Dash can now be performed after the attack. |
Changed to make it easier to use in combos. |
| Moonsault Kick (Heavy) |
– Increased distance moved during the attack. |
Changed to make it easier to use in combos and in scrambles. |
| Frankensteiner (Heavy) |
– Adjusted the spawn location of Great Saiyaman when in the corner. |
Changed to make it easier to use in strings. |
| Rainbow Storm |
– Added invincibility to jumping attacks at the beginning of the attack. – Increased untechable time when there is no camera effect. |
Changed to make it easier to use in combos and in scrambles. |
| Goku (GT) |
Standing Light Attack: Follow-up 2 |
– Increased distance moved during the attack. |
Changed to make it easier to use in combos. |
| Kamehameha |
– Increased blockstun for the grounded version. – Super Dash can now be performed during the later half of the mid-air version. |
Changed to make it easier to use in combos. |
|
| Super Ultra Spirit Bomb |
– Adjusted movement position. – Increased distance the projectile travels. – Adjusted blowback on hit. |
Changed to make it easier to use in strings. |
| Ultimate Z Change |
– When one of his allies is downed, Goku will now perform Super Ultra Spirit Bomb instead of his usual Ultimate Z Change Meteor Attack if the assist button for that downed character is pressed. |
Changed to make the move more viable in scrambles. |
| Z Assist (A Type) |
– Increased blockstun. |
Changed to make it easier to use in combos and in scrambles. |
| Janemba |
Standing Light Attack |
– Increased distance moved during the attack. |
Changed to make it easier to use in strings. |
| Standing Light Attack: Follow-up 1 |
– Sped up the attack’s start-up. |
Changed to make it easier to use in strings and scrambles. |
| Crouching Light Attack |
– Sped up the attack’s start-up. |
Changed to make the move more viable in scrambles. |
| Standing Heavy Attack |
– Sped up the attack’s start-up. |
Changed to make it easier to use in strings. |
|
| Jumping Heavy Attack |
– Adjusted distance moved during the attack. |
Changed to make the move more viable in scrambles. |
| Hell Gate (Light/Medium) |
– Reduced recovery. |
Changed to make the move more viable in scrambles. |
| Gogeta (SSGSS) |
Jumping Light Attack |
– Increased active frames. |
Changed to make it easier to use in combos. |
| Multiplex Afterimage |
– Super Dash can now be performed during the later half of the motion on whiff. |
Changed to make the move more viable in scrambles. |
| Ultimate Z Change |
– When one of his allies is downed, Gogeta will now perform God Punisher instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed. |
Changed to make it easier to use in combos and strings. |
| Broly (DBS) |
Standing Unique Attack |
– Sped up the attack’s start-up. |
Changed to make it easier to use in combos and strings. |
| Headbutt |
– Increased distance moved during the attack. – Can now be canceled into after standing unique attack or crouching unique attack in a Z Combo. |
Changed to make it easier to use in combos. |
|
| Gigantic Fury (Heavy) |
– Sped up the attack’s start-up when the opponent is on the ground. – Start-up is now faster when the opponent is on the ground and in hitstun. |
Changed to make it easier to use in combos. |
| Gigantic Roar |
– Increased attack power after the attack. |
Changed to make it easier to use in strings and scrambles. |
| Ultimate Z Change |
– When one of his allies is downed, Broly will now perform Gigantic Impact instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed. |
Changed to make it easier to use in combos and in scrambles. |
| Kefla |
Crouching Heavy Attack |
– Distance moved now changes with a forward input. |
Changed to make it easier to use in strings and scrambles. |
| Super Cannonball (Light) |
– Super Dash can now be performed during the later half of the motion. |
Changed to make it easier to use in combos and in scrambles. |
| Super Cannonball (Medium) |
– Reduced recovery. |
Changed to make it easier to use in strings. |
| Time to test this power out! |
– Reduced recovery. |
Changed to make the move more viable in scrambles. |
|
| Goku (Ultra Instinct) |
Shining Soul |
– Reduced recovery (except on hit). |
Changed to make the move more viable in scrambles. |
| Autonomous Fist (Medium/Heavy) |
– Increased distance moved during the attack. |
Adjusted to unify behavior. |
| Kamehameha |
– Super Dash can now be performed during the later half of the motion. |
Changed to make it easier to use in combos and strings. |
| Godly Strike |
– Fixed an error that would cause a bug in the damage dealt by the aerial version under certain conditions. |
Changed to make it easier to use in combos. |
| Master Roshi |
Standing Heavy Attack |
– Sped up the attack’s start-up. |
Changed to make it easier to use in combos and strings. |
| Jumping ? + Heavy Attack |
– Increased untechable time when there is no camera effect. |
Changed to make it easier to use in combos. |
| Kamehameha |
– Masterful Leap can now be performed during the later half of the attack. – Increased untechable time. – Increased the time before the wall bounce. |
Changed to make it easier to use in combos and in scrambles. |
|
| Wise Warrior |
– Reduced recovery on whiff. |
Changed to make the move more viable in scrambles. |
| Jumping Splits |
– Added invincibility to jumping attacks. – Increased clash level. |
Changed to make the move more viable in scrambles. |
| Reverse Kamehameha |
– A Special Move can now be performed when the projectile lands. – Adjusted wall bounce when the projectile lands when moving directly to the side. – Adjusted blowback when the projectile hits when moving diagonally, and increased untechable time. |
Changed to make it easier to use in combos. |
| Super Baby 2 |
Standing Heavy Attack |
– Reduced recovery. |
Changed to make the move more viable in scrambles. |
| Standing Unique Attack |
– The blast of the second hit will no longer hit a crouching opponent. – Increased hitstop on hit for the returning blast. – Increased untechable time of the returning blast. |
Changed to make the move more viable. |
| Jumping Unique Attack |
– Projectile trajectory can now be changed with an up input. |
Changed to make the move more viable. |
|
| Revenge Driver (Light/Medium) |
– Adjusted blowback during camera effect. |
Changed to make it easier to use in combos. |
| Revenge Final Flash |
– Super Dash can now be performed during the later half of the motion. |
Changed to make the move more viable in scrambles. |
| Parasite Takeover |
– Reduced recovery for the grounded version. |
Changed to make the move more viable in scrambles. |
| Z Assist (A Type) |
– The blast of the second hit will no longer hit a crouching opponent. – Increased hitstop on hit for the returning blast. – Increased untechable time of the returning blast. |
Changed to make the move more viable. |
| Gogeta (SS4) |
Standing Heavy Attack |
– Increased knockback on block. |
Changed to make it easier to use in strings. |
| Crouching Heavy Attack |
– Distance moved can now be changed with a back input. – Knockback can now be changed on block with a back input. |
Changed to make it easier to use in strings and scrambles. |
| Meteor Strike (Medium) |
– Sped up the grounded version’s start-up. |
Changed to make it easier to use in strings and scrambles. |
|
| Android 21 (Lab Coat) |
Savory Slicer |
– Reduced blockstun. |
Changed to make it easier for the opponent to counterattack on block. |
| Savory Slicer (Heavy) |
– Increased damage scaling. |
Changed to reduce combo damage after hit. |
| Vertical Savory Slicer (Heavy) |
– Increased damage scaling. |
Changed to reduce combo damage after hit. |
| Mignardise Heel |
– Reduced damage. – Increased damage scaling. |
Changed to reduce combo damage. |
| Photon Swipe |
– Slowed start-up. |
Changed to make it more in line with other characters’ Special Moves. |
| Total Detonation Ball |
– Increased recovery for the grounded version. |
Changed to make it harder to follow up after the attack lands. |
| Photon Pulse |
– Reduced the move’s damage. – Increased damage scaling. – Will no longer grab the opponent while they’re in hitstun. – Delayed start of invincibility. – Ki gauge increase scaling now applied to the move. |
Changed to make the move less viable. |
| Ultimate Z Change |
– Increased recovery. |
Changed to make it harder to follow up after the attack lands. |
|