Why doesn’t GTA 5 have a female protagonist? A brief explanation from Rockstar’s Houser

“Having three protagonists allows us to create nuanced stories, not a set of archetypes.”.

Ben’s already written a piece about this excellent Guardian feature on GTA 5, but I wanted to single out a remark from Rockstar co-founder and writer Dan Houser about the game’s lack of playable female characters. It’s just a sentence, but it’s the first time I’ve actually read anything from a GTA 5 developer that’s relevant to the debate about the console industry’s notorious aversion to female protagonists, which has become increasingly prominent in the past few months.

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