Why 2014’s Call of Duty needs to be all about single player

It’s time to give that campaign a little TLC.

The problem with Call of Duty’s single player is that it doesn’t trust you. As I’ve written in the past, the franchise’s patented “rollercoaster” campaign design ethos is prey to a deeply counterproductive anxiety – that terror of the player losing interest unless treated to a nuclear explosion, airplane crash or first-person strangling match at 30 second intervals.

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