Titanfall critics are “assuming things” based on older shooters, says Respawn

“I think when people get the chance to play they’ll hopefully understand.”.

If there’s one thing everybody fears, it’s the unknown. Oh, and not finding enough people to kill in a multiplayer game. Speaking to OXM as part of a massive, exclusive feature you’ll read in our very next issue, Titanfall designer Justin Hendry has commented that concerns about certain of the game’s more eccentric features are understandable in the absence of hands-on experience.

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