Microsoft is “incubating” a number of “primarily cloud-based” Xbox One games

Look at Ascend as an example of a cloud-powered games, says Phil Spencer.

The fog is beginning to clear – we’re beginning to get a better idea of just what exactly cloud support will mean for our games. Earlier this week, Microsoft’s chief platform architect Marc Whitten told IGN that it was “a tool in a toolbox,” though the practical applications of this particular tool are still vague at best.

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