How Xbox One's operating systems work – why splitting the RAM is good for developers and gamers

Microsoft talks us through finding the balance between apps and games.

Xbox One offers a total of eight gigabytes of RAM, a stupendous leap over its predecessor’s 512 MB – but around three gigabytes of this is set aside for entertainment apps, system-wide Kinect features and communication tools like Skype, which run in parallel to games. Naturally, this has provoked a certain amount of upset among those who’d rather each and every byte of memory was set aside for the sole, exclusive purpose of (e.g.) rendering every fold in Batman’s cape.

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