How to build a next gen shooter – DICE’s top 10 tips
The creative director of DICE and Battlefield veteran imparts his words of shooty wisdom.
When it works as advertised, at least, Battlefield 4 is a deeply impressive game – it’s a technological tour de force, as expected, the maps are expansive and option-packed, and the classes have been skilfully tweaked. How did DICE go about knocking its latest shooter into shape? I spoke to DICE’s creative director Lars Gustavsson ahead of the game’s release for a few easily digestible insights.