Here are some of the tough decisions you’ll make in Battlefield: Hardline’s single player

“We think gamers are looking for more tactical choice and depth in their games,” says Visceral.

Battlefield: Hardline might smell like the usual game of soldiers dressed up as a game of cops and robbers, but creative director Ian Milham is adamant that Visceral’s first proper stab at Battlefield will stand apart from competitors. The single player, for instance, won’t be a “whack-a-mole shooting gallery”. Is that “mole” as in espionage, Milham?

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