For Honor Artist Details Creation of Citadel Gate

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Are you intrigued by what you’ve seen Citadel Gate, the For Honor map that was first revealed during E3 2015? Has it made you more curious about how the look of the game has evolved? Then you’ll want to keep a close eye on the official For Honor blog, where concept artist Maxime Desmettre has kicked off the Art of For Honor series. The inaugural post focuses on the creation of Citadel Gate, taking readers through a process that began with an idea for a damlike stronghold, and ended with a looming mountain fortress.

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“The castles, at the core of several For Honor maps, are here to give an emotion, a feeling of strength, grandeur and importance feeling more than to match historical requirements,” writes Desmettre. “This allows our team to stretch reality and to focus on the function they have in our game (like ramparts rather than a courtyard, for example). Still, we stayed practical in our approach to raise credible structures that could stand against assaults and time.”

Desmettre details each major step of the process, including early sketches and 3D mockups that reveal how the map’s identity gradually took shape. Check out the full post on the For Honor blog, and keep watch on UbiBlog, where we’ll have more on For Honor as it makes its way to PS4, Xbox One and PC.

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For more on For Honor, check out these stories:

For Honor – What We Learned From Player Feedback

For Honor – Meet the Oni

For Honor – The Vision Behind the Game

The post For Honor Artist Details Creation of Citadel Gate appeared first on UbiBlog – Ubisoft®.

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