Eidos Montreal’s Thief – the perils of teaching an old dog new tricks

Can the reboot unite past and present without tearing itself apart?.

Once the only stealth game worth speaking of, Thief is playing catch-up. Assuming there are no further delays, Eidos Montreal’s reboot will steal onto shelves almost ten years after Thief: Deadly Shadows slid a lockpick into the original Xbox. During that long period of absence, we’ve grappled gargoyles as Batman, lounged on benches as Ezio Auditore, scuttled up walls in Mark of the Ninja and much more besides. What can Thief offer that the younger games can’t? And how can the latest incarnation of a genre that worships obscurity ever satisfy publisher Square Enix, a company that’s so hard up for cash it considers four million sales of Tomb Raider a failure?

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