Crytek: Ryse E3 build was "too simplified", final game is more complex, challenging

There won’t be any button prompts during executions, producer reveals.

Ryse: Son of Rome’s E3 show didn’t do a terribly good job of conveying the game’s subtleties, Crytek producer Michael Read has admitted. The build shown at the expo was very much work in progress, he told Siliconera in an interview – you can expect more elaborate, tactical brawling with less signposting once Ryse hits shelves.

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