Creating the Gears of War trilogy: what would Rod Fergusson have done differently?
And how much of that will affect Gears of War for Xbox One?.
Much like my to-do list, Gears of War’s world is a work of outward chaos and hidden order. Its curiously grubby and hunched-over squad battles take place in firebombed cities and shattered caverns, but each environment, no matter how confused on the surface, is a carefully organised space – the product of relentless playtesting, born on a whiteboard or a designer’s pad as a graceful knot of routes and sightlines.