Cooking up a Firestorm in Magicka: Wizard Wars

As science has proven time and again, choice tends to have a paralyzing effect on the human decision-making process. We all think we want the luxury of choice… but in reality, it makes everything just that much trickier.

Such is the case in Magicka: Wizard Wars, the follow-up to 2011’s chaotic multiplayer action-role-playing game Magicka. Wizard Wars retains its predecessor’s basic gameplay template; namely, your cartoony, cloaked sorcerer enjoys the ability to fuse an octet of elements into a ridiculous number of different magical spells. If you want to heal some damage, you might, say, shoot a healing beam, drop some healing mines, or throw out a large radius heal, depending on the combo — whether it’s to lay down some damage or just cover yourself from harm. A handful of universal, cooldown-dependent spells (such as a radius meteor strike and a summoned avatar of death) supplement the elemental mix-‘n’-match.

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