Battlefield Hardline dev: games like Destiny are “amazing” but single player is “important”
Players “want to know that for the money that they’re spending they’re getting a ‘full’ game”.
Visceral’s general manager Steve Papoutsis feels there’s plenty of mileage left in the idea of a single player campaign, despite console publisher enthusiasm for always-online or multiplayer-driven titles like Fable Legends, The Division and the forthcoming Destiny.