64’s a crowd? Why you shouldn’t worry about Titanfall’s 12 player cap

Let’s stop playing the numbers game, says Ed.

OK, I can see where all this is coming from. Respawn has never outright described Titanfall as a big team shooter, but that’s a fair deduction to make of the developer’s E3 and Gamescom demonstrations, rife as they are with cloud-powered AI grunts that are easily confused with players at a glance. Moreover, the maps are pretty roomy – they’re built to accommodate robots the size of buildings – and the premise is that you’re fighting a full-blown interplanetary war, vividly communicated by the sight of enormous starfleets in the announcement video.

Click here to read the full article …read more

Leave a Reply