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Don't Lose Your Head in Assassin's Creed: Unity

July 29, 2014 By: Merciless Category: Whats Up?

It’s clear that Assassin’s Creed: Unity is the biggest, most intense Assassin’s Creed game to date, and at a special San Diego Comic-Con 2014 panel last week, fans got to talk with the creators of the game, and get some cool behind-the-scenes info.

The panel – hosted by actress, comedian, and gamer Aisha Tyler – featured Alex Amancio, creative director for
Assassin’s Creed: Unity, as well as Dan Jeanotte, the voice of French assassin Arno.

Fans were treated to a demo of the game, the first time the public has gotten to see it running in-person. The in-game city of Paris is huge, and filled with crowds of people, large buildings that you can enter, and massive cathedrals. And once you’re in the game, there are no load times; Amancio promised that
Unity will never pull you out of the experience with a loading screen.

We got to see more of how the city comes alive: During the French Revolution, Paris was fractured by rival groups, and those groups appear in the game. These factions battle each other, independent of your activities – which adds to the sense that this is a real, breathing city. The A.I. is smart and chaotic, and when things get serious, it creates a palpable panic and a real sense of terror in the streets of Paris.

But beyond the technical achievements,
Unity is also one of the most personality-filled Assassin’s Creed games, thanks in large part to Arno, who is one of the more lively and personable protagonists we’ve seen in the series.

“Arno’s witty, he’s funny, and he’s direct,” Jeanotte said, moments before Arno brutally took down two city guards, their red blood spilling onto the dirty Paris streets. Talk about being direct!

Wrapping up the panel, gamers got to see a new story trailer, directed by horror icon Rob Zombie and
The Walking Dead co-creator Terry Moore. This probably goes without saying, after dropping those two names, but… it was pretty bloody.

We’re getting more excited for
Assassin’s Creed: Unity every time we see it. It’s truly shaping up to be the most intense game in the series thus far. So, sharpen your hidden blades and pull your hood up: Assassin’s Creed: Unity is coming to Xbox One on October 28. …read more

Titanfall Xbox One update 5 aims to revive the campaign – full patch notes

July 29, 2014 By: Merciless Category: Whats Up?

The promised Black Market and Burn Card boosters, plus a mode shuffle.

Respawn has released the full patch notes for the next Titanfall update, which should materialise on Xbox One before 31st July – the release date for the game’s next DLC pack, Frontier’s Edge. Players of the Xbox 360 version may have to wait for Bluepoint to port the update and DLC across, as ever.

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Is Dragon Age: Inquisition’s combat a series best? This video suggests as much

July 29, 2014 By: Merciless Category: Whats Up?

Every night’s all right for fighting when you’re an Inquisitor.

Do you know, my fellow Grey Wardens, I think BioWare might have cracked it. Dragon Age: Inquisition appears to have the cut, thrust, boom and bang of fantasy world combat pretty much nailed. As this video demonstrates, it’s possible to alternate between mashy up-close action and top-down freeze-time easily and naturally, allowing the player to play more or less tactically as the situation dictates.

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Xbox One exclusive EA Access game subscription service unveiled

July 29, 2014 By: Merciless Category: Whats Up?

$4.99 a month or $30 a year for unlimited EA games.

Hands up if you saw this one coming. EA has unveiled EA Access, a game subscription service that’s exclusive to Xbox One. Members can download and play every game in the EA “Vault” for $4.99 a month or $30 a year, beginning with FIFA 14, Madden NFL 25, Peggle 2 and Battlefield 4.

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Latest Assassin’s Creed: Unity trailer introduces Elise, “the Fiery Templar”

July 29, 2014 By: Merciless Category: Whats Up?

Buy statue! Get DLC!.

You might recall that Ubisoft got into a spot of bother last month as regards the non-existence of female character avatars in Assassin’s Creed: Unity co-op. I’m sure that has absolutely nothing to do with the latest trailer and press release, which are all about Elise – “an independent young noblewoman” who is “determined to secure her place in the Templar dynasty amidst the chaos of the French Revolution”. She’s not a playable character, alas, but she is the star of a spin-off novel. What’s more, you can buy her as a collectable “Elise: The Fiery Templar” figurine. How’s that for equal representation?

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Hit the Road in These 16 New Forza Horizon 2 Cars

July 29, 2014 By: Merciless Category: Whats Up?

Last week, we shared the first 100 cars of the just over 200 cars that will be featured in Forza Horizon 2, all available at no additional purchase. Today we’re announcing the addition of 16 more cars to the game’s roster of awesome makes and models, each of which have been built for this generation on Xbox One.

Many of this week’s cars were chosen with heritage in mind; from the 1965 Alfa Romeo Giulia TZ2, a direct descendent of Alfa’s TZ1 race car, to the truly awesome Ferrari Enzo, a supercar so emblematic of Ferrari’s legendary history that they named it after the company’s founder. This week also includes one of the most recognizable cars from the 1980s in the Lamborghini Countach, as well as the SRT Viper GTS ACR, a car that managed to scare even veteran Viper owners with its laser-like focus on road-racing performance. As always, diversity is the key – whether you’re hanging out with your friends in your cherry ‘67 Stingray, or bombing across the fields of Tuscany in your Ford SVT Raptor, the list of cars in Horizon 2 is as varied as it is thrilling!

Here are this week’s newly announced cars for
Forza Horizon 2:

1965 Alfa Romeo Giulia TZ2
Based on the success of the TZ1 – a lightweight, space-frame race car – the TZ2 was lighter, lower, and more powerful. Both cars were built by the team at Autodelta, made up of owner Carlo Chiti and design engineers Oarzio Satta and Guisseppe Busso. When the design work for the TZ2 took place, Alfa Romeo had purchased Autodelta and given them responsibility for all of Alfa Romeo’s race development and team management. Since the TZ2 was to be a factory racer and would not have to meet homologation requirements, Autodelta was able to focus solely on performance and new concepts. Following Porsche’s lead as used in the 904 Carrera GTS, the body of the TZ2 is made of glass-reinforced plastic. This alone allowed the TZ2 to shed nearly 100 kg and, in addition to the lighter weight, the TZ2 also had an all-new, fully-adjustable suspension. The body, designed by Ercole Spada of Zagato, sat a mere 41 inches high, and many have called the TZ2 a “mini Ferrari GTO.” Under the hood is a delicious 1.6-liter inline four, prepared by Virgilio Conrero’s Autotecnica Conrero shop in Torino. The TZ2 dominated GT-class racing for 18 months; Alfa toyed with the idea of putting one into production but never followed through. This was the last front-engine racing Alfa before the Tipo 33 took over.

2011 BMW Z4 sDrive35is

Whatever BMW’s new naming nomenclature lacks in elegance, the Z4 makes up for it by providing an engaging and unique driving experience that includes such gee-whiz features as an “overboost” function for the twin-turbocharged 3-liter inline six. While it’s no Z4 M (it doesn’t share that model’s weight-saving features and uses Z4 suspension and braking components), it’s certainly a very quick enhanced version …read more

Killer Instinct: Season 2 – how Iron Galaxy could beef up Xbox One’s best reboot

July 29, 2014 By: Merciless Category: Whats Up?

Developers, publishers, art directors: lend us your ears or we’ll box them.

With original Killer Instinct Xbox One developer Double Helix off working on (hiss) non-Xbox projects, Iron Galaxy has has stepped in to take over for Season Two. Given the quality of some of the fighting game ports that studio has overseen recently, it’s a smart match. But will the studio be able to make Season Two even better than its predecessor?

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Xbox 360 sale: Battlefield 4 DLC, FIFA 14, Madden 25 up to 70% off

July 29, 2014 By: Merciless Category: Whats Up?

FAO kickers of balls and poppers of caps in asses.

Sometimes, Microsoft’s Deals of the Week are full of quirky indie games. Other times, we’re handed a bunch of EA Sports titles and Battlefield DLC. Check out the latest reductions below. Notice their cast-iron imperviousness to whimsy, to anything save the coldest and most calculating of commercial sentiments. It’s like staring at the Superbowl licensing down one side of a Predator drone, just before it puts a missile through your patio.

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Xbox Live sale: Battlefield 4 DLC, FIFA 14, Madden 25 up to 70% off

July 29, 2014 By: Merciless Category: Whats Up?

FAO kickers of balls and poppers of caps in asses.

Sometimes, Microsoft’s Deals of the Week are full of quirky indie games. Other times, we’re handed a bunch of EA Sports titles and Battlefield DLC. Check out the latest reductions below. Notice their cast-iron imperviousness to whimsy, to anything save the coldest and most calculating of commercial sentiments. It’s like staring at the Superbowl licensing down one side of a Predator drone, just before it puts a missile through your patio.

Click here to read the full article …read more

How the final version of Destiny differs from the beta – new areas, enemies and abilities

July 29, 2014 By: Merciless Category: Whats Up?

A round-up of all the stuff we didn’t try out last week.

How much of Destiny remains to discover after last week’s Destiny beta? We hear mixed reports. According to the faithful, Earth’s Old Russia, that handful of Crucible maps and the Moon’s briefly-explorable surface are to the final game what a pinch of salt is to the ocean. According to the cynical, you’re paying for extra cutscenes and a fancy box. All Bungie will say on the subject is that the beta has barely “scratched the surface” and that Destiny is by far the “biggest game we’ve ever made”. Whether that’s “big” in the sense of navigable terrain or “big” in terms of modes, missions and so forth remains to be seen.

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