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Far Cry Primal Developer Q&A Part 2 – The Morality of Survival

February 12, 2016 By: Sniper Category: Whats Up?


Far Cry Primal is more than just a Stone Age reworking of the Far Cry you’re familiar with. It also comes with a fundamental shift in tone, a grayer outlook on morality and a nonlinear approach to storytelling that’s centered on the people you’ll meet in the primitive land of Oros. In part two of our interview with Associate Producer Paola Joyaux, we talk about what shaped the narrative, the characters and the push for survival above all else. (Click here for part one.)

Far Cry Primal’s story is tied directly to building and improving the Wenja village. Why take that route?

Paola Joyaux: The village is really the backbone of your progression and your story. By going into the wild and exploring the world, you’ll find specialists. Each of them will be your mentor in a specialty that you’ll need to master to push back the danger of the world. So when you bring them back to the village, they’ll build huts there. And by working with them – sometimes they’ll need new components you can only find farther away, or you’ll help them develop new technology – you’ll not only improve your village, but also gain new knowledge that will help you improve yourself.

The reason why we tied story to the the village is that we don’t want your story to be linear. We want you to be able to choose a mentor that best fits your game style, and choose to progress through their branches in the order you want. That’s the way we built the story as well. We want to have a narrative thread, but not have a “golden path” with mission A, then mission B, then mission C. We want you to create your own story, because that’s what we do on Far Cry. This is a systemic, emergent, open world, and we want each player to have their own story. The village is a representation of that in the game.

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What was behind the decision to explore a grayer moral area, with two apparent villains and a theme of survival instead of good vs. evil?

PJ: We wanted to be truthful to what life at this time and age was. And in the Stone Age, we were not at the top of the food chain. So in the modern time, man is your main enemy, but in the Stone Age, he wasn’t your main enemy – everything else was. You were the prey, and the megafauna and the mammoth and the world itself were your main enemies.

On the other hand, we also know that what allowed men to thrive was their ability to unite and share their knowledge and their technology. And Takkar, our main character, actually represents this middle way. Instead of just thinking about destroying the Udam and the Izila, he’s actually going to try to remove the bad seeds, but also to take what’s best to make his village and humankind thrive. So it was really a different approach, but that was related once again to the Stone Age fantasy we wanted to create. We always start from there, and we didn’t need another Pagan Min, another Vaas. They didn’t fit our fantasy.


What was the inspiration for the Izila?

PJ: They’re based on the Mesopotamians. They were our main source of inspiration. Takkar is a Wenja, a tribe that believes that every living creature has a soul, and they represent the voice of the middle, the voice of nature. On one end of the spectrum , you have the Udam, who are probably the most primitive and savage tribe of the region, and on the other end of the spectrum you have the Izila. Which were, at this time, the most technologically advanced tribe in the region, and that’s what they represent.

The Izila represent the beat of the modern world, and they give you this full perspective on what this age was. Because there were people that were really just starting to evolve, and there were other ones that were a little more advanced, and they all create a different dynamic in this world.


Are we going to see more of the backstories behind the other tribal leaders, Ull and Batari?

PJ: You’ll see some of their backstories. We always try to have really colorful and deep characters, and for us they are a big part of our cast, so we put a lot of attention in their backstories. For example, on the Udam side, the reason they are how they are today is because during the Ice Age, they got caught on the mountain, and they only survived by inbreeding and cannibalism. That explains why they are brutal. On the other side, we have Batari, who was born during a solar eclipse in a very religious tribe. So she became their goddess. At first she seems really kind, but then you’ll discover the real character behind it, that’s she’s really vicious and tyrannical. You’ll have a lot of contact with these tribal leaders, for sure.

During development, was it ever discussed whether Far Cry Primal should adopt aspects of hardcore survival games? Hunger, thirst, things like that?

PJ: Survival is important in Far Cry Primal. We wanted to drop the player in the world with little to nothing and have them use the environment to survive, and little by little become the apex predator, and yes, at some point it will be easier to venture into the great glaciers if you have the right equipment. We put ourselves in the skin of Stone Age people, and we are asking ourselves, ‘Your first goal is to survive. What do you need to survive? What do you need to master?’


We identified different elements – tools to craft, skills to master, animals to tame, etc. In the end, we can think of surviving as taming the wilderness around you, so we gave the players all the tools to do just do that. They will be able to gather resources in order to craft their weapons, and as they encounter different members of their tribe, they’ll learn to master different skills – from different types of takedowns to taming all the different predators in the world. What’s also important to keep in mind is that Far Cry has always been about taking players into lawless frontiers in a world that is alive and making sure they have all the tools needed to conquer this world and have fun doing it!

Were shamans actually just crazy people? Tensay kind of seems like a lunatic.

PJ: It’s because they take a lot of leaves, like plants. I think when you abuse that, you end up… he’s very close to the spirits, let’s put it like that.


For more on Far Cry Primal, check out these stories:

Far Cry Primal – How to Create a Stone Age Soundtrack

Far Cry Primal – Cannibals, Sun Walkers and the Story of Oros

Far Cry Primal PC Specs

The post Far Cry Primal Developer Q&A Part 2 – The Morality of Survival appeared first on UbiBlog – Ubisoft®.

JABBAWOCKEEZ X STREET FIGHTER V is a cross up like no other

February 12, 2016 By: CrashTestDummy Category: Whats Up?

There’s a good chance that everyone out there has heard of the Jabbawockeez by this point – the crazy-good dance crew that delivers hyper bomb performances all across the nation and beyond. You might have seen the 1-minute teaser of their new performance, JABBAWOCKEEZ x STREET FIGHTER V, earlier this week. Well, they’ve just released the full trailer for their new show at the MGM Grand in Las Vegas! I won’t spoil the fun, so check out the video above for a taste of what to expect from the Jabbas. Dancing and fighting going together – who knew?

Want to get the download on the latest from the Jabbas? Follow the Jabbawockeez on Facebook , Twitter , and Instagram !

The GTA Online Be My Valentine Event: Feb 12th – 18th

February 12, 2016 By: CrashTestDummy Category: Whats Up?

Lovers, paramours and devotees, it’s time to celebrate the Be My Valentine Event in GTA Online. Beginning today and extending through Thursday February 18th, take advantage of Double GTA$ and RP opportunities, hearty discounts and much more. Don’t forget that in addition to the brand new Albany Roosevelt Valor and items from GTA Online: Be My Valentine, all of the content from the previous Vale…

Street Fighter V Launch Event: Lupe Fiasco VS Daigo Umehara

February 12, 2016 By: CrashTestDummy Category: Whats Up?

Image credit:@Markel_Lee

Hey everyone!

We are just a few days away from the launch of Street Fighter V on February 16 th ! To commemorate the launch, we have decided to throw a FREE special launch party at the Folsom Street Foundry on Monday, February 15 th.

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Till Death Do Us Part: New Adversary Mode in GTA Online

February 12, 2016 By: CrashTestDummy Category: Whats Up?

Till Death Do Us Part – a brand new GTA Online Adversary Mode – is now available to play. Up to four pairs of star-crossed lovers take part in the ultimate GTA Online quadruple date: each couple has one life between them, and if one half dies, the survivor then takes their own life in dramatic fashion. Additionally, you’ll get Health regeneration bonuses when you stay close to your partner, so …

New Umbrella Corps Kijuju Map Revealed!

February 12, 2016 By: CrashTestDummy Category: Whats Up?

We recently shared a ton of new information about Umbrella Corps but we still have more to details to share before the game comes out in May. The game is a third person shooter with quick matches that are set in maps that are themed from the Resident Evil world. So far, we’ve confirmed maps such as Umbrella Lab, Village and Tricell HQ but some of you eagle-eyed fans may have noticed some hints at other areas in previous trailers for the game. For those of you that spotted the Kijuju map from Resident Evil 5, you were correct! Hit the jump for more info and screenshots on the Kijuju map.

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Grand Theft Auto: Liberty City Stories Now Available for Android Devices

February 11, 2016 By: CrashTestDummy Category: Whats Up?

Today, Grand Theft Auto: Liberty City Stories arrives for Android devices. Just like the iOS version released in December, Liberty City Stories for Android includes updated real time lighting and shadows, upgraded textures and art, greater draw distance, performance enhancements for touch-based gaming like analog steering and rebalanced targeting, and cross-platform cloud saves via Social Club….

Check out Capcom USA’s brand new offices in San Francisco

February 11, 2016 By: CrashTestDummy Category: Whats Up?

It’s been quite the couple of weeks for the Capcom USA crew. For the last several years, our offices were based out of San Mateo, California. But on January 25 th , we moved 25 miles up to San Francisco – the same year as the 25 th anniversary of Street Fighter II. Coincidence? Yes. Yes it is. But we’re all enjoying our new offices by the Bay, and we wanted to give you a quick tour (in pictures) of our new home.

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A Message from the Assassin’s Creed Team

February 11, 2016 By: Sniper Category: Whats Up?

Assassin's Creed

It’s an exciting time for Assassin’s Creed.

We’re only a few months removed from the debut of Jacob and Evie Frye, the stars of Assassin’s Creed Syndicate. We’re proud of the talented team in Quebec City, and all of our studios around that world that took part in bringing the Victorian London adventures of our twin Assassins to life. We truly hope you enjoy playing Assassin’s Creed Syndicate as much as our studios enjoyed making it.

Also, we recently unveiled the first images of Academy Award nominee Michael Fassbender in action as our lead Assassin in the upcoming Assassin’s Creed movie that hits theaters on December 21, 2016. Having already visited the set, we can’t begin to describe how surreal and exciting it is to walk the real-world halls of Abstergo, or see the intricate replicas of Assassin weaponry. We have an outstanding cast and crew that want to honor the rich lore of Assassin’s Creed and bring a fresh perspective to the ongoing battle between Assassins and Templars that’s fit for the big screen.

This year, we also are stepping back and re-examining the Assassin’s Creed franchise. As a result, we’ve decided that there will not be a new Assassin’s Creed game in 2016. Since the release of Assassin’s Creed Unity, we’ve learned a lot based on your feedback. We’ve also updated our development processes and recommitted to making Assassin’s Creed a premier open-world franchise. We’re taking this year to evolve the game mechanics and to make sure we’re delivering on the promise of Assassin’s Creed offering unique and memorable gameplay experiences that make history everyone’s playground.

We’ll have more to share on all of the above soon. In the meantime, we want to say thank you to our millions of fans around the world for your continued support.

The post A Message from the Assassin’s Creed Team appeared first on UbiBlog – Ubisoft®.

SFV Character Story Costumes and New Mode Details

February 11, 2016 By: CrashTestDummy Category: Whats Up?

What’s up Street Fighter fans!

The February 16 th release date for Street Fighter V is just around the corner, and a ton of news just dropped yesterday at a special pre-launch event in Japan. Never fear because I’m here to fill you all in!

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