How Ubisoft Montreal’s writers are preparing for a persistent online future

Far Cry 4’s lead scribe Lucien Soulban on conflict, sex and connectivity.

For all its glacial valleys, elephants, Buddhist temples and inexplicably wrathful honey badgers, Far Cry 4 feels a lot like Far Cry 3, much of the time. There’s the same volatile interplay between various AI factions, the wildlife and procedural effects such as fire, and the same broad approach to progress: activities are unlocked by scaling and hijacking comms towers.

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